Name Salvador
Class Gunzerker
Active Ability Gunzerking
Skill Trees Gun Lust, Rampage, Brawn
Faction Vault Hunters

Salvador is one of the four base playable characters in Borderlands 2.

Unlike the rest of the Vault Hunters in the Borderlands series thus far, Salvador is the only native to Pandora, having been raised from birth on the planet. ECHO recordings found in Thousand Cuts reveal that Salvador found out about the Vault soon after being inadvertently saved from execution in his hometown Ovejas by a Hyperion Strike Team. Salvador kills all but one of the Hyperion personnel and discovers the Vault through him before sending the Hyperion personnel away, brutally injured and near death.

Salvador's Active Ability is known as Gunzerking. When Gunzerking is activated, Salvador will pull out a second weapon for dual-wield purposes. The screen will have a red tint, and ammo will slowly regenerate for all equipped weapons. Depending on the Skill Tree you optimize, Gunzerking may also vastly increase movement speed, add extremely quick health regeneration, add bonus damage if used with two weapons of the same type, or Gunzerking while in Fight For Your Life, among other features.

[edit] Action Skill

Action Skill. Draw a second gun and go nuts! While Gunzerking you Instantly Regain 50% of Your Total Health, gain Damage Reduction against enemy attacks, and constantly Regenerate Health and Ammo. Does not regenerate rockets. Cooldown: 42 seconds (by default)

The Left trigger button (The 'aim' button) is used for firing the weapon in your left hand whilst Gunzerking, while the Right trigger (The 'fire' button) will remain in tact for firing the weapon in your Right hand.

Salvador amidst Gunzerking

[edit] Skill Tree

Gun Lust
Skill Name Description Bonuses
Locked and Loaded Reloading your gun gives you a Fire Rate Bonus for a short time. Fire Rate: +5%, +10%, +15%, +20%, +25%
Quick Draw Increases Weapon Swap Speed and Critical Hit Damage with all gun types. Weapon Swap Speed: +7%, +14%, +21%, +28%, +35%

Critical Hit Damage: +2%, +4%, +6%, +8%, +10%

I'm Your Huckleberry Increases Damage and Reload Speed with Pistols. Pistol Damage: +3%, +6%, +9%, +12%, +15%

Pistol Reload Speed: +3%, +6%, +9%, +12%, +15%

All I Need is One Swapping Weapons causes your next shot to deal Bonus Damage. Gun Damage: +8%, +16%, +24%, +32%, +40%
Divergent Likeness When Gunzerking with two guns of the same type, you deal Bonus Damage. When Gunzerking with two different types of guns you gain Bonus Accuracy. Gun Damage: +6%, +12%, +18%, +24%, +30%

Accuracy: +6%, +12%, +18%, +24%, +30%

Auto-Loader Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked and Loaded. Next Level: "Reloading is for chumps!"
Money Shot The last round fired from your magazine gains massive Bonus Damage. Guns with small magazines receive a smaller bonus. This skill works with all weapon types. Damage dealt in the last round of a magazine: +80%, +160%, +240%, +320%, +400%

Min. Mag. Size for Full Bonus: 10

Lay Waste Kill Skill. Killing an enemy gives you increased Fire Rate and Critical Hit Damage with all guns for a short while. Fire Rate: +8%, +16%, +24%, +32%, +40%

Gun Critical Hit Damage: +5%, +10%, +15%, +20%, +25%

Down Not Out You can Gunzerk while in Fight For Your Life. Next Level: "Dying is no excuse to stop fighting."
Keep It Piping Hot While Gunzerking is in the process of cooling down, you gain bonus Gun Damage, Melee Damage, and Grenade Damage. Gun Damage: +5%, +10%, +15%, +20%, +25%

Melee Damage: +6%, +12%, +18%, +24%, +30%

Grenade Damage: +5%, +10%, +15%, +20%, +25%

No Kill Like Overkill When you kill an enemy you gain a bonus to Gun Damage equal to the amount of excess damage you dealt to the enemy you just killed. Next Level: "I'm looking for a really big gun that holds a lot of bullets."
Skill Name Description Bonuses
Inconceivable Your shots have a chance to not consume ammo. The lower your health and shields, the greater the chance of free ammo. Chance of Free Ammo: Up to 10%, Up to 20%, Up to 30%, Up to 40%, Up to 50%
Filled to the Brim Increases your Magazine Size with all weapon types. Also increases your Ammo Carrying Capacity with all ammo types. Magazine Size: +5%, +10%, +15%, +20%, +25%

Ammo Carrying Capacity: +3%, +6%, +9%, +12%, +15%

All in the Reflexes Increases your Reload Speed and Melee Damage. Reload Speed: +5%, +10%, +15%, +20%, +25%

Melee Damage: +4%, +8%, +12%, +16%, +20%

Last Longer Increases Gunzerking Duration. Gunzerking Duration: +3 seconds, +6 seconds, +9 seconds, +12 seconds, +15 seconds
I'm Ready Already Increases the Cooldown Rate of your Gunzerking Ability. Gunzerking Cooldown Rate: +5%, +10%, +15%, +20%, +25%
Steady as She Goes Reduces Recoil with both guns while Gunzerking. Additionally, each shot that hits an enemy has a chance to improve your Accuracy with both guns. Recoil Reduction: +80%

Chance to Improve Accuracy: +30%

5 Shots or 6 Kill Skill. Killing an enemy causes every shot fired to have a chance to add ammunition into the magazine instead of expending ammunition. Chance to add bullets: +5%, +10%, +15%, +20%, +25%
Yippee Ki Yay Killing an enemy while Gunzerking increases the amount of time you can Gunzerk. Gunzerking duration per kill: +0.6, +1.2, +1.8, +2.4, +3.0
Double Your Fun Throwing a Grenade while Gunzerking causes you to throw 2 grenades. The 2nd grenade does not cost ammo. Next Level: Throw 2 grenades while Gunzerking.
Get Some Shooting an enemy decreases the Cooldown on Gunzerking. Gunzerking Cooldown: -0.6 seconds per shot, -1.2 seconds per shot, -1.8 seconds per shot, -2.4 seconds per shot, -3.0 seconds per shot
Keep Firing While Gunzerking, the longer you hold down the trigger the faster your guns fire and the faster you reloads. Fire Rate: Up to +88%

Reload Speed: Up to +25%

Skill Name Description Bonuses
Hard to Kill Increases your Maximum Health and gives you a small amount of Health Regeneration. Maximum Health: +4%, +8%, +12%, +16%, +20%

Regeneration per second: +0.1%, +0.2%, +0.3%, +0.4%, +0.5%

Incite Taking damage from enemies increases your Movement Speed and Reload Speed for a few seconds. Movement Speed: +6%, +12%, +18%, +24%, +30%

Reload Speed: +5%, +10%, +15%, +20%, +25%

Asbestos Reduces the duration of Status Effects on you (such as being on Fire, Corroded, Electrocuted, or Slagged). Negative Status Effect Duration: -8%, -16%, -24%, -32%, -40%
I'm the Juggernaut Kill Skill. Killing an enemy reduces all damage you take for a few seconds. Damage Reduction: +4%, +8%, +12%, +16%, +20%
Ain't Got Time to Bleed While Gunzerking you Regenerate Health. The lower your current Health the more powerful the Regeneration. Max regeneration per second: 0.8%, 1.6%, 2.4%, 3.2%, 4.0%
Fistful of Hurt Melee Override. Press R3 to throw all your weight into a punch, causing massive damage and knocking back the enemy. Fistful of Hurt has a cooldown. While Fistful of Hurt is on cooldown, R3 will perform a regular melee attack. Cooldown: 15 seconds
Out of Bubblegum Increases your Fire Rate with all gun types while your Shields are depleted. Fire Rate: +7%, +14%, +21%, +28%, +35%
Bus That Can't Slow Down Increases your Movement Speed while Gunzerking. Movement Speed: +10%, +20%, +30%, +40%, +50%
Just Got Real Increases the Damage you deal with all gun types. The lower your health the greater the damage bonus. Gun Damage: Up to 8%, Up to 16%, Up to 24%, Up to 32%, Up to 40%
Sexual Tyrannosaurus Taking damage gives you Health Regeneration for 5 seconds. This effect does not stack multiple times. Regeneration per second: 0.4% of your Max. Health, 0.8% of your Max. Health, 1.2% of your Max. Health, 1.6% of your Max. Health, 2.0% of your Max. Health
Come At Me Bro Action Skill Augment. While Gunzerking press L2 to taunt your enemies and instantly gain Full Health. Taunted enemies are more likely to attack you, but for the next few seconds you gain massive damage reduction. Next Level: "Nigh Invulnerability is a hell of a drug."

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Last edited by Lesley Pro_04 on 30 November 2016 at 15:21
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